Vex
Appeal is a weblog and collection of projects by Guy Parsons, a game designer, online community and digital strategy dude in London, England. Read more about the saucy butcher boy here.
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At FAME I talked a bit about drawing inspiration from new sources and one of the things I touched on was TF2's art originating from old school commercial illustration. Alas I couldn't find very good examples from trusty Google Image Search, but now (a day late) I've found Valve's slide deck about the design process (PDF), which is worth checking out. Although the second half gets crazy and algorithmic. Anyway, PICS - click to see full size.
Thanks for this, the slideshow was a great read and as you saw I gratuitously stole your images! Thanks again for the lecture the other week, and if you're still after artists for your next project I can wing a portfolio your way.