Vex Appeal is a weblog and collection of projects by Guy Parsons, a game designer, online community and digital strategy dude in London, England. Read more about the saucy butcher boy here.

Portrait of the artist as a young man.

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101 things in 1001 days
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jey biddulph
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previously on vexappeal:

Text, drugs, and rock'n'roll Mashup Mo' traffic mo' problems Do you recall? There was woodchip on the wall project management 101 what the we are products of ambition, little cylinders and ... Pi ask weared A brief post on Andrew Keen Home on the range

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Vex Appeal

Play/Time Labs
Wednesday, October 10, 2007

Woo, yay and hoopla - I'm going to be attending the Play/Time Labs workshop in London later this month. Sounds like it should be a productive few days:

Over four days between October 22nd and 26th, twenty creative professionals - artists, writers, developers and producers from backgrounds in theatre, video-games, animation, web design, TV and radio - will collaborate and compete to develop original ideas for new games across a range of platforms.

The Play/Time Lab will comprise a blend of masterclass, presentations, workshop, screenings and of course, play. Participants will have a unique opportunity to explore and experiment with game forms and digitally mediated play; working as individuals and in teams they will also brainstorm, develop and prototype ideas for new ones.

Play/Time will focus on digitally mediated play but not specifically on the console games market. We are interested in exploring new forms of interactive narrative, location based games, social and casual games, games that involve live events and performance, augmented or alternate reality games, games with emotional depth, games that appeal to 'non-gamers', games that play out across a range of platforms including radio and televsion.

The thing is, it's somehow entwined with this bizzare Soho Stories thing, which is completely and frustratingly impenetrable. Someone was even telling me about it at the Werewolf night the t'uther night, which was OK until halfway through the conversation they said "Well, talking out-of-game..." and I was all like, "What?" So, I have no idea what's really going on, and of what little information I've gleaned, I'm clueless as to what aspects of it are actually real - which is just a bit annoying. Hopefully it'll end up being something cool though!



Update: I've been asked to provide a "fictional identity" for the Soho Project. So I went with Angry Soups. It was either that or Pussy Organ. Still not the foggiest idea what it's all about, though...

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