Vex Appeal is a weblog and collection of projects by Guy Parsons, a game designer, online community and digital strategy dude in London, England. Read more about the saucy butcher boy here.
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Modular gaming So, you know how the idea of 'episodic gaming' is to break up your usual 20+ hour frag-fests into smaller, more digestible chunks? Well, I'm thinking a bit about modular gaming, which is the opposite - coalescing small chunks of game into a coherent and satisfying whole, primarily using narrative as an intra-game glue.
Likewise, people are very excited about dem new-fangled "casual games" - you know, your Bejeweled and iSketch and that kind of thing. I wonder if you could glue these kind of casual games together, though, to become more than the sum of their parts. Some people might say that this would take the "casual" out of "casual game", but I'm not so sure - I think using this style of gameplay in the context of something like Kingdom Of Lothing (basically just a going-places-and-killing-monsters-grind, albeit an hilarious one) could be deeply awesome. So yes, making a light-but-lengthy web/browser-based game, consisting of a variety of minigames, all tied together with plot and elements that persist for the duration? This, I think, would be worth trying - maybe we'll see Miniclip or Kongregate try it soon... Labels: arg, casual, games, modular |